Give the photo to Ronbo, and he’ll open the gate to the carnival for you. You’ll find a wall with a chunk missing out of it-use the camera and take a picture of Tiff (the young woman with the round glasses). Go back down to the courtyard and head into the cavern (you’ll need Trencil’s shears to access that area, which you can see how to get below). Get the megaphone from on top of the dresser. In order to find out who his ex is, go back upstairs and use the locket’s key to open the locked room. Once you’ve done that, retrieve the locket, give it to Ronbo, and he’ll ask for a picture of his ex. In order to do so, you’ll have to use Milie’s golf ball cannon to knock it loose. He’ll vent about how much he misses his ex and asks you to get her locket down off the Lounge’s sign. Lulia Fame (sad girl in the stairwell): It’ll take some time before you’ll be able to help her, but make a point of talking to her from time to time until you can. Mirphy Photoparat (photographer): She’ll give you her camera in return for a favor she’ll ask of you later. Come back later and he’ll have a quest for you. Talk to Dallas again, and he’ll move out of your way. Give the painting to Mirphy, and she’ll give you her old camera. (small canvas, not packed with action/movement, no green, no dogs). You’ll be revisiting her later when you do Trencil’s real quest.ĭallas Smuth (painter): Eavesdrop on the Mirphy to learn what she likes, and answer Dallas’s questions accordingly. Please don’t hesitate to ask if you have any questions that you feel aren’t covered in this guide. ![]() Regardless! Hopefully this guide is helpful to whoever needs it. That being said, I’m hoping to add a character index in the next little while for those who have trouble matching faces to names. All you have to know is the first name of the character you’re trying to help, and you should have little to no trouble finding what you need via cntrl/cmd + f. The way I’ve laid it out makes it more accessible for those who are using it as a complete guide, played from beginning to end, but the answers to any possible questions are also held within it regardless of the order it’s accessed in. Just as this guide’s description says, I firmly believe in accessibility for people of all skill levels when it comes to games-and since I enjoyed Smile For Me so much, I wanted to help it be playable for as many people as possible, even those who aren’t as comfortable when it comes to puzzle solving. Smile For Me is a wonderful game, and everyone should be able to experience it-even if puzzles aren’t their forte! This guide includes a walkthrough for satisfying all 22 of the habiticians as well as a brief guide on how to unlock all of the achievements and a guide to the three currently known endings.
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